330th played so far
Genre: Puzzle
Platform: iPhone
Year of Release: 2008
Developer: Demiforce
Publisher: Demiforce
After the release of the list’s second edition, 20 games were removed, with twelve of them unplayed so far. For completeness and because we waned to try some of them, we decided to still play these twelve, but with shorter or changed write-ups. Today the second of these – a shorter look at Trism, another puzzler.
Another game removed with the release of the new list, Trism is a puzzle game. Its premise is similar to many others we’ve discussed here and will discuss here – create a group of three or more triangles with the same colour, they’ll disappear, others fall down, repeat forever or until you get the required score. Yeah, to be honest, based on basic gameplay, it doesn’t offer the most interesting experience. It’s fun and addictive, sure, as many of these games are, but so far it’s not the most innovative.
And the list justification is (was) that it was one of the first iOS games, with a larger influence because of that… but that doesn’t make it a game you have to play for me.
No, the twist the game adds is something different – and simple. It adds use of the accelerometer. Rather than having your blocks fall down in one predictable direction, you can turn your device to change the direction of your gravity, and have your blocks fall in the direction you want as you do so. Now this is a personal thing on my part but I don’t like games that expect you to turn your phone in various directions for the fear of appearing to be a pillock on the bus.
It adds a nice little twist to gameplay that makes the game a bit more strategic (especially when filling the gaps between the blocks that would sometimes appear). As simple as it sounds, it makes for a far more visual gameplay where you feel far more in control.
In the end, this is probably one of the more obvious games to leave the book in its update and while it’s addictive, it is also fairly ‘samey’. Worth a try as a simple, cheap game, but there seem to be several more nicer puzzlers – in fact, Hexic 2 feels like it did this just a bit better.