766th played so far
Genre: Puzzle
Platform: DS
Year of Release: 2007
Developer: Intelligent Systems
Publisher: Nintendo
I’ve been bad in playing DS games, not getting to them as often as I should – even though they’re as often great for watching TV with or similar. What doesn’t help is that it feels like they’re dominated by puzzle games, which I have to pace myself on to not run out.
Planet Puzzle League is one of those, and I have a chance to play it now. I’ve played Puzzle League games before, such as in their Pokemon iteration, and they feel like part of the brand of Tetris rip offs – following the likes of Dr. Mario and Lumines – so it should be accessible and still fun. If nothing else, it’ll certainly prove to be addictive!
Our Thoughts
Planet Puzzle League follows its standard formula: You swap blocks so they form a line of same coloured blocks that’s at least three blocks long or high. Blocks come up from the bottom if you’re in a score attack or timed mode, while in puzzles they sit there. It feels a bit stale by current standards, but we’ve got a solid game here. For the modes I played, the difficulty curve was quite gentle, but engaging. I’m not sure it quite got to addictive, though, in comparison the modes felt a bit stale and there’s little to dress up the entire game.
There isn’t much that varies on the formula. You play the game and it speeds up, while the graphics change as they go on. The visual styles start off quite clear, but I found a bunch of them to e quite difficult to read. While that might create some false difficulty, I don’t think it pays off at any point.
Final Thoughts
Planet Puzzle League is a decent puzzle game, which follows a decent twist on the formula. It doesn’t feel like it does anything innovative, but it runs quite well.