804th played so far
Genre: Strategy
Platform: PC
Year of Release: 1997
Developer: Bungie
Publisher: Bungie/Eidos Interactive
Next on the list of games I’ve played before, the 3D elements of Myth: The Fallen Lords made it memorable to me. While I knew the likes of Command & Conquer and Warcraft, having a rotating camera felt different and at the time I actually had to learn those commands.
Then when I saw this on the list, I figured I had to hold off on it – the age of it would probably make it pale a bit next to the likes of Warcraft III, but it felt like there was something special about it.
Our Thoughts
One of the things that I rarely mention here are the difficulties of getting these games working. For Myth, this was an especially big annoyance, as the game was later recreated in its sequel and that sequel is the one that got all the fan patches. Instead, I had to do a lot more tweaking to get everything sorted, with some outdated engine parts. All I can say is that you want to be careful… and possibly pick up Myth 2 while you’re at it.
All of that also led to some stability issues which meant that I had to replay some early missions several times. I guess it was good experience to see variations, but that’s where it is.
Myth itself is more of a tactical game, rather than a pure strategy game. There is no base building or resource management – what you see is what you get. Some levels give you a chance to recruit some more, but it’s all about using and following the units you have.
Missions tend to be fairly straightforward, starting off as a kill everyone thing, but also having you reach a point and do a controlled retreat at one point, or retrieving a single item from a battlefield. Enemies are set along your route, moving along as necessary, but it feels like you’re moving from combat to combat. It’s a decent set up with some variation in enemy types, but for me the lack of creating units removes a bit of interest.
Final Thoughts
Myth looks fine, obviously a bit dated now, but as I said that part of it was amazing at the time. The setting itself is fine – I guess I’ve never been too impressed with Halo‘s story telling, but what Bungie created here seemed like a fairly standard world. It’s fine, but at this point I wish it did a little bit more.