852nd played so far
Genre: Simulation
Platform: PC
Year of Release: 2005
Developer: Egosoft
Publisher: Deep Silver/Enlight
While the Elite games define a genre, others take after them too. X3: Reunion is one of them. The third part of the story – the fourth being released less than two years ago – it seems to trade on the same ideas like that or Freelancer, but obviously with a number of improvements. What interests me more is that it also seems to have a story, which should help guide the action.
Our Thoughts
While X3: Reunion has a lot of the trading functionality of the Elite series, early on the story is the bigger focus of the game. After the initial cutscenes, you face an alien fleet that’s attacking the universe and you do your best to fight back. This then, through the involvement of a cult and others, leads to the bigger plot. It feels like following missions helps guide you through the world and teaches you the ropes. It’s something these games definitely need and it works well here.
Beyond that, X3: Reunion is a nice looking space game, that plays a lot better than others. It’s an area to investigate and lost in – as long as I can manage to get back to that.